Guiding the art direction of a PvP game level

Established the visual direction and narrative for Light of the Zo-gears' Zone Rush, defining a cohesive look, translating narrative goals into visual systems, and enabling artists to execute consistently.

Increased engagement in Light of the Zo-gears

UI DESIGN

PRODUCTION ART

ART DIRECTION

Guiding the art direction of a PvP game level

Established the visual direction and narrative for Light of the Zo-gears' Zone Rush, defining a cohesive look, translating narrative goals into visual systems, and enabling artists to execute consistently.

Increased engagement in Light of the Zo-gears

UI DESIGN

PRODUCTION ART

ART DIRECTION

Guiding the art direction of a PvP game level

Established the visual direction and narrative for Light of the Zo-gears' Zone Rush, defining a cohesive look, translating narrative goals into visual systems, and enabling artists to execute consistently.

Increased engagement in Light of the Zo-gears

UI DESIGN

PRODUCTION ART

ART DIRECTION

Guiding the art direction of a PvP game level

Established the visual direction and narrative for Light of the Zo-gears' Zone Rush, defining a cohesive look, translating narrative goals into visual systems, and enabling artists to execute consistently.

Increased engagement in Light of the Zo-gears

UI DESIGN

PRODUCTION ART

ART DIRECTION

Iterating for scale: Zo-gear Customization

Designed a character customization screen for Light of the Zo-gears, balancing multiple changing requirements with tight constraints and mobile responsiveness

Shipped an MVP within spec, and later improved with a more intuitive 1.0 version design

UI DESIGN

PROTOTYPING

PRODUCTION ART

Iterating for scale: Zo-gear Customization

Designed a character customization screen for Light of the Zo-gears, balancing multiple changing requirements with tight constraints and mobile responsiveness

Shipped an MVP within spec, and later improved with a more intuitive 1.0 version design

UI DESIGN

PROTOTYPING

PRODUCTION ART

Iterating for scale: Zo-gear Customization

Designed a character customization screen for Light of the Zo-gears, balancing multiple changing requirements with tight constraints and mobile responsiveness

Shipped an MVP within spec, and later improved with a more intuitive 1.0 version design

UI DESIGN

PROTOTYPING

PRODUCTION ART

Iterating for scale: Zo-gear Customization

Designed a character customization screen for Light of the Zo-gears, balancing multiple changing requirements with tight constraints and mobile responsiveness

Shipped an MVP within spec, and later improved with a more intuitive 1.0 version design

UI DESIGN

PROTOTYPING

PRODUCTION ART

Re-designing a favourite app and exploring new ideas

Re-imagined a speculative, system-first UI overhaul of StoryGraph, that explored how thoughtful typography, color, and component design can bring warmth, clarity, and consistency to a reading-focused application.

Improved visual hierarchy and brand narrative

UI DESIGN

DESIGN SYSTEM

Re-designing a favourite app and exploring new ideas

Re-imagined a speculative, system-first UI overhaul of StoryGraph, that explored how thoughtful typography, color, and component design can bring warmth, clarity, and consistency to a reading-focused application.

Improved visual hierarchy and brand narrative

UI DESIGN

DESIGN SYSTEM

Re-designing a favourite app and exploring new ideas

Re-imagined a speculative, system-first UI overhaul of StoryGraph, that explored how thoughtful typography, color, and component design can bring warmth, clarity, and consistency to a reading-focused application.

Improved visual hierarchy and brand narrative

UI DESIGN

DESIGN SYSTEM

Re-designing a favourite app and exploring new ideas

Re-imagined a speculative, system-first UI overhaul of StoryGraph, that explored how thoughtful typography, color, and component design can bring warmth, clarity, and consistency to a reading-focused application.

Improved visual hierarchy and brand narrative

UI DESIGN

DESIGN SYSTEM

Re-architecting Licensing & Subscriptions for Scale

Led the discovery and defined the requirements for a major restructuring of licensing and subscriptions, separating a single bundled offering into multiple paid service packs.

UX DESIGN

PRODUCT MANAGEMENT

Re-architecting Licensing & Subscriptions for Scale

Led the discovery and defined the requirements for a major restructuring of licensing and subscriptions, separating a single bundled offering into multiple paid service packs.

UX DESIGN

PRODUCT MANAGEMENT

Re-architecting Licensing & Subscriptions for Scale

Led the discovery and defined the requirements for a major restructuring of licensing and subscriptions, separating a single bundled offering into multiple paid service packs.

UX DESIGN

PRODUCT MANAGEMENT

Re-architecting Licensing & Subscriptions for Scale

Led the discovery and defined the requirements for a major restructuring of licensing and subscriptions, separating a single bundled offering into multiple paid service packs.

UX DESIGN

PRODUCT MANAGEMENT

Contact me: aszczepanowski@outlook.com

Copyright ©️Amy Szczepanowski 2026

Contact me: aszczepanowski@outlook.com

Copyright ©️Amy Szczepanowski 2026

Contact me: aszczepanowski@outlook.com

Copyright ©️Amy Szczepanowski 2026

Contact me: aszczepanowski@outlook.com

Copyright ©️Amy Szczepanowski 2026