All work

Guiding the art direction of a PvP game level
Established the visual direction and narrative for Light of the Zo-gears' Zone Rush, defining a cohesive look, translating narrative goals into visual systems, and enabling artists to execute consistently.
Increased engagement in Light of the Zo-gears
UI DESIGN
PRODUCTION ART
ART DIRECTION

Guiding the art direction of a PvP game level
Established the visual direction and narrative for Light of the Zo-gears' Zone Rush, defining a cohesive look, translating narrative goals into visual systems, and enabling artists to execute consistently.
Increased engagement in Light of the Zo-gears
UI DESIGN
PRODUCTION ART
ART DIRECTION

Guiding the art direction of a PvP game level
Established the visual direction and narrative for Light of the Zo-gears' Zone Rush, defining a cohesive look, translating narrative goals into visual systems, and enabling artists to execute consistently.
Increased engagement in Light of the Zo-gears
UI DESIGN
PRODUCTION ART
ART DIRECTION

Guiding the art direction of a PvP game level
Established the visual direction and narrative for Light of the Zo-gears' Zone Rush, defining a cohesive look, translating narrative goals into visual systems, and enabling artists to execute consistently.
Increased engagement in Light of the Zo-gears
UI DESIGN
PRODUCTION ART
ART DIRECTION

Iterating for scale: Zo-gear Customization
Designed a character customization screen for Light of the Zo-gears, balancing multiple changing requirements with tight constraints and mobile responsiveness
Shipped an MVP within spec, and later improved with a more intuitive 1.0 version design
UI DESIGN
PROTOTYPING
PRODUCTION ART

Iterating for scale: Zo-gear Customization
Designed a character customization screen for Light of the Zo-gears, balancing multiple changing requirements with tight constraints and mobile responsiveness
Shipped an MVP within spec, and later improved with a more intuitive 1.0 version design
UI DESIGN
PROTOTYPING
PRODUCTION ART

Iterating for scale: Zo-gear Customization
Designed a character customization screen for Light of the Zo-gears, balancing multiple changing requirements with tight constraints and mobile responsiveness
Shipped an MVP within spec, and later improved with a more intuitive 1.0 version design
UI DESIGN
PROTOTYPING
PRODUCTION ART

Iterating for scale: Zo-gear Customization
Designed a character customization screen for Light of the Zo-gears, balancing multiple changing requirements with tight constraints and mobile responsiveness
Shipped an MVP within spec, and later improved with a more intuitive 1.0 version design
UI DESIGN
PROTOTYPING
PRODUCTION ART

Re-designing a favourite app and exploring new ideas
Re-imagined a speculative, system-first UI overhaul of StoryGraph, that explored how thoughtful typography, color, and component design can bring warmth, clarity, and consistency to a reading-focused application.
Improved visual hierarchy and brand narrative
UI DESIGN
DESIGN SYSTEM

Re-designing a favourite app and exploring new ideas
Re-imagined a speculative, system-first UI overhaul of StoryGraph, that explored how thoughtful typography, color, and component design can bring warmth, clarity, and consistency to a reading-focused application.
Improved visual hierarchy and brand narrative
UI DESIGN
DESIGN SYSTEM

Re-designing a favourite app and exploring new ideas
Re-imagined a speculative, system-first UI overhaul of StoryGraph, that explored how thoughtful typography, color, and component design can bring warmth, clarity, and consistency to a reading-focused application.
Improved visual hierarchy and brand narrative
UI DESIGN
DESIGN SYSTEM

Re-designing a favourite app and exploring new ideas
Re-imagined a speculative, system-first UI overhaul of StoryGraph, that explored how thoughtful typography, color, and component design can bring warmth, clarity, and consistency to a reading-focused application.
Improved visual hierarchy and brand narrative
UI DESIGN
DESIGN SYSTEM

Re-architecting Licensing & Subscriptions for Scale
Led the discovery and defined the requirements for a major restructuring of licensing and subscriptions, separating a single bundled offering into multiple paid service packs.
UX DESIGN
PRODUCT MANAGEMENT

Re-architecting Licensing & Subscriptions for Scale
Led the discovery and defined the requirements for a major restructuring of licensing and subscriptions, separating a single bundled offering into multiple paid service packs.
UX DESIGN
PRODUCT MANAGEMENT

Re-architecting Licensing & Subscriptions for Scale
Led the discovery and defined the requirements for a major restructuring of licensing and subscriptions, separating a single bundled offering into multiple paid service packs.
UX DESIGN
PRODUCT MANAGEMENT

Re-architecting Licensing & Subscriptions for Scale
Led the discovery and defined the requirements for a major restructuring of licensing and subscriptions, separating a single bundled offering into multiple paid service packs.
UX DESIGN
PRODUCT MANAGEMENT

