I ask questions, refine details, and solve problems
so that you don't have to.
Hi! I'm Amy.
Featured work
Here is a selection of some of my most recent projects
The challenge
Knowledgehook started looking to expand internationally, but there were critical issues we needed to solve to ensure competitiveness in a new market and push for a smooth adoption.
My approach
Conducted user research with California district leaders and former Ontario superintendents to align on solutions
Designed and shipped 4 solutions in the span of a year, working closely with engineering and stakeholders
Iterated on feedback and worked within technical constraints to deliver work on time and within scope
The impact
Shipped features in time to secure a deal with expansion into California districts
Increased user satisfaction by 37%, through reduced support tickets and feature requests
Improved data transparency, gaining district leader confidence in decision-making and support.
The challenge
Our first combat game mode, Outpost Runs, lacked visual identity. We wanted to build a new game mode, a multiplayer PvP arena, Zone Rush, but it desperately needed a better visual direction than Outpost Runs.
My approach
Outlined moodboards to align the team on tone and aesthetics
Defined and documented visual systems for environment design, color, and worldbuilding
Produced key assets (HUD, capture points, health packs, loading screen)
The impact
Reduced art review cycles by establishing clear direction upfront
Increased confidence in artists for their work
The challenge
We needed to design a character customization and inventory screen for Light of the Zo-gears, that had complex requirements and constraints. I needed to translate the game designer's vision into a scalable, future-proof interface.
My approach
Conducted internal stakeholder interviews to understand core needs
Designed multiple iterations when new requirements arose
Worked within an existing Design System, maintaining style consistency
Created custom ability icons for all characters
The impact
Shipped a significantly improved interface that was responsive and intuitive; that better served user needs and game requirements
More projects coming soon!
"Amy's icons and interface designs are both visually stunning and highly functional…Amy was known for her creative design and time management skills"
Shahaan Umar, Game Designer
"She’s driven, focused under pressure, and consistently earns the respect of her coworkers. A valuable asset to any professional game development studio"
Chris Kerley, Software Engineer
"She’s super attentive to making sure that all aspects of the site and the needs of those that help support and guide it are all being properly met and acknowledged"
Katia Skysis, Customer Support




